11:00-11:40
Official opening, welcome speech of the organizers
11:40-12:00
What to do with the game after the jam.
12:00-12:45
How to piss off the team – harmful tips for newcomers.
12:45-13:30
Game designer’s screwdrivers and pliers.
13:30-14:00
The ideal portfolio – what is it?
14:00-15:00
The principles of the DI framework.
15:00-15:30
Coffee break
15:30-16:15
Curves in game development.
16:15-17:00
New old technologies, or Unreal Engine (not) needed.
17:00-17:30
Is Figma only for designers?
17:30-18:00
Digital marketing for new products: softlunch and stages of scaling.
19:00-22:00
Official organizers’ party